《不可思议乐队》:一个传统音游爱好者的答卷

The Incredible Band: An Answer for a Traditional Music Entertainment Enthusiast

触乐

如今,音游的种类不断推陈出新,画面也越来越追求华丽繁复。不少人认为,炫目的视效、复杂的玩法,已经成为音游不可或缺的一部分。Kui却不认可这一点。在他心目中,传统音游仍然拥有不可替代的吸引力。作为游戏制作人,他一直坚持只做自己喜欢的音游。 跟早期《不可思议乐队》版本不同的是,最新的系列版本将会打磨很多系统,添加许多场景、图鉴与成就系统,游戏的打击反馈也会得到进一步优化2013年,Kui开始开发《不可思议乐队》。他是一个非常典型的“独狼式”游戏开发者。除了音乐得到他人签约授权以外,游戏内部的程序、美术设计、 UI全部出自他一人之手。Kui开发了6年的《不可思议乐队》一个人开...

Nowadays, the types of Yinyou are constantly bringing forth new ideas, and the pictures are increasingly pursuing gorgeousness and complexity. Many people think that dazzling visual effects and complex play methods have become an indispensable part of audio games. Kui disagrees. In his mind, traditional music games still have irreplaceable attraction. As a game maker, he always insists on doing only his favorite audio games. Unlike earlier versions of The Incredible Band, the latest series will polish many systems, add many scenes, illustrations and achievement systems, and the game's hit feedback will be further optimized in 2013, when Kui began developing The Incredible Band. He is a very typical & ldquo; solitary Wolf & rdquo; game developer. Apart from music being licensed by other people, the program, art design and UI inside the game are all from one person's hands. Kui developed 6 years of The Incredible Orchestra by himself.

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