《英雄不再 特拉维斯的反击》评测:不好玩的艺术佳作

The hero no longer Travis back evaluation: not funny art masterpieces

游戏时光

有一句话先写在前面,我并非是须田刚一的粉丝,也不是“英雄不再”系列的老玩家。《英雄不再 特拉维斯的反击》算是我第一次接触“英雄不再”系列游戏,然而它并不能称得上让我满意。在游戏的前两个小时的“黄金游玩时期”,我就它产生了厌倦感,到底是什么让我有了这样的感觉呢?一开始我以为是他重复的动作场景,反复的挥砍、一本道的路线、几乎没有太大变化的敌人,美术素材的反复利用让我逐渐产生了审美疲劳。但是在度过这两个小时之后,游戏之中的“第二款游戏”突然变化的风格似乎又带来了一些新的感受。然而这种新奇的感觉也并没有持续太久,在进入正篇之后突如其来的重复感再次冲垮了我的游戏体验。再接着我认为是游戏单调的成长性,作为...

Had a phrase to write in front, I is not a fan of suda 51, nor is it a "hero" no longer series of old players. "Heroes no longer Travis back" is my first contact with "no more heroes" series of games, but it cannot be called to my satisfaction. Two hours before the game of "visit" golden period, I will it creates boredom, what let I have such a feeling? At first I thought it was him to repeat the action scenes, repeatedly slashing, a way of route, almost no too big change of the enemy, art material used repeatedly let me gradually produce aesthetic fatigue. But throughout the two hours later, the game of the second game of a sudden change of style seems to have brought some new feeling. However, this novel feeling didn't last too long, in moving into sudden repeated feeling washed out again after my gaming experience. Then I think the game a monotonous growth, as...

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